Version 1.4 | 1 Year Anniversary | New City, Atmosphere Options, ...


1 Year Anniversary 🎉

Pawperty Damage was released today, exactly one year ago!

Since then it has grown quite a bit—most notably with the addition of the custom character feature, late last year.

Now, with the new city level and atmosphere options, I felt it was appropriate to increase the game's price point to reflect all of the additions since the game's original release. On Steam, this means the reference price will increase to $8.99, as for itch...


PWYW: $4 Minimum Price to access Update

With the price increase on Steam I have also decided to change how pricing works here, on itch: To get access to version 1.4 including the content update, you have to pay at least $4, which has always been the game's suggested default price.

Because the itch version is less rich in features (no online achievements, Steam Workshop, etc.) I felt it was fair to stick to the lower price point; and because it is in line with the suggested default price for the pay-what-you-want version of the game it should be automatically available to anyone who bought the game for the suggested amount (or more), in the past!

And, of course, you can still choose to pay $0 and get access to the previous version of the game (1.3.2)!


New Level: Atro City

The game now features a new, bigger city level! Unlock Atro City by causing $350,000,000 damage, in the original city (now called Down Town) while playing Crush Hour mode.




Note: There are a few things that are still work-in-progress, for the new city! So for now, please keep in mind that...

  • Some of the game's balancing needs to be adjusted to work with this much bigger map: At the moment, many VIP Targets will spawn far outside of the players reach, for instance
  • While player high scores will already be recorded for the new city, the in-game leader board does not yet feature an option to display scores for Atro City

Hope to take care of these issues, in the near future; until then I think these are good compromises to have the new city available, a little early!

As for size, Atro City is almost 3 times bigger than the old city: 468 buildings waiting to be destroyed!



Level Atmosphere Options

When selecting a level, you can now also change its atmosphere: Play during bright sunshine, a moody dawn, thick fog, or the moonlit night!






Various Little Things

Blinking Animations

Characters now have blinking animations! This makes the character look more alive—a low-priority feature I've been meaning to add, ever since the game's release last year... But it was only now that I've finally gotten around to it. Yippie! (Blinking animations are also available for custom characters: Simply set up the "Blink" blend shape clip for your VRM, prior to export.)

Random Spawn Points

In the level settings, you now can also chose to have the player(s) spawn in random locations: This is a great way to keep things 'fresh', especially in combination with the atmosphere options. This option is also great in split-screen multiplayer, to spread players out a little.

(Note: This option is only available in Custom, Sandbox, and Photo mode.)

Freeze Time

Activating slow motion and freezing time, in [i]Photo [/i]mode, are now two separate actions: This gives you a lot more control to stop the game in just the right moment and take your screenshot!



Patch Notes

New

  • Unlockable level: Atro City
  • Level atmosphere options: Sunshine, Dawn, Foggy, Midnight
  • Option to spawn at a random location (available in Custom, Sandbox, and Photo mode)
  • Blinking animations for characters (also available for custom characters)
  • Dedicated key/button to take screenshot in Photo mode (will automatically hide HUD)
  • Added Spanish translation

Changes

  • Overall performance improvements
  • Separated actions to activate slow motion and freeze time, in Photo mode

Fixes

  • Various small bug fixes

Known Issues

  • Taking screenshots does currently not work, in the macOS version
  • When changing level atmosphere, reflections are sometimes not updated correctly (resulting in wrong lighting and reflections, i.e. in building windows.)
  • Because of a critical rendering engine bug, the 'SSAO' option is now permanently enabled, in the graphics settings: Turning it off caused violent flickering graphic glitches. I hope this workaround resolves the issue, for now, but please take care if you are suffering from photosensitive epilepsy

Files

Linux, Version 1.4 1 GB
Version 1.4.0 May 23, 2024
Windows, Version 1.4 771 MB
Version 1.4.0 May 23, 2024
macOS, Version 1.4 906 MB
Version 1.4.0 May 23, 2024

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