Version 1.3.2 | Patch Notes
Pawperty Damage » Devlog
Changes
- Improved hand positioning for custom characters during bite animation
- Spring/Boing bones now support the 'collision radius' setting
- When importing a VRM with default configuration, no pronouns will be shown
Fixes
- Fixed default characters' collision radius (it was 20% too big)
- Spring/Boing bone collision is now also enabled for chains that do not use gravity
- 'Kaiju 101' and 'Crushing It' achievements could be unlocked even after the timer has run out
- Result screen showed placeholder '100 ft' for all high scores, when no previous score existed and a custom character was in use
Files
Windows, Version 1.4 771 MB
Version 1.3.2 Dec 06, 2023
macOS, Version 1.4 906 MB
Version 1.3.2 Dec 06, 2023
Linux, Version 1.4 1 GB
Version 1.3.2 Dec 06, 2023
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Pawperty Damage
Smash, kick, stomp and chomp your way through a fully destructible city! Go to town in this cathartic action sandbox.
Status | In development |
Author | Dare Looks |
Genre | Action |
Tags | 3D, Furry, NSFW, Sandbox |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.4 | 1 Year Anniversary | New City, Atmosphere Options, ...May 23, 2024
- Version 1.3 | Custom Character SupportNov 25, 2023
- Version 1.2 | ModsAug 29, 2023
- Version 1.1 | High Scores, Character SkinsJul 31, 2023
Comments
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when you say that custom character jigglebones have collision, does this mean that they can damage buildings and stuff? like, if a character had, say, a jigglebone-rigged tail, and they turned around and the tail swung into a building, would it damage or even knock down that building?
Unfortunately not, sorry to say!
That's something I've been thinking about implementing--but in this case, it just means that you can set up VRM collider groups (attaached to the characters) that the jiggle bone chains will collide with, i.e. to prevent hair from clipping through the head or upper body (or... at least reduce the chance of that happening. Collisions is always a bit of a janky beast.)
gotcha, makes sense!