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Can you add toggle for right click for compatibility with mouse pads

We are currently working on extensive control options/settings!

Until then you can try to use the F key, instead, which replaces both mouse buttons, but is kind of tricky, sometimes

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This is one of those games that you just HAVE to play more than once. Great concept and well executed. 

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this was a totally new idea and a ton of fun! I failed miserably and ended my sad little life in a boot but it was a life well lived.

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Hey I recorded a quick video if you'd like to check it out!

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Such a good game I seriously loved this! Keep up the great work!

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This game literally SCREAMS VR, sad it may never see enough of an audience to warrant it

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AMAZING, had to play it like 4 times ;D Would really like a v2.0 of this game!

I really want to play this game but I cant! I cant hold with right click an put in with left on a trackpad, or can I? Was trying for ages lol

Ha, oh, sorry about that!

Here's something you can try: The F key can be used instead of either of the mouse buttons (use and toggle picking up objects): This is still kind of experimental, but maybe it works for you!

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Thanks for checking it out! We're glad you liked it! :D

need optimization.... i have an i5 6ta and 1060... but is very lag.. 3 -8 fps

Mh, doesn't sound too different from my setup – have you tried customizing the graphics settings?

Turning the post-processing effects down or off entirely usually helps a lot, in case of low FPS.

DX its no work.... XD.. But I can wait xD

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Wow! Amazing concept put together beautifully. I had to really act fast to win this. The fact that it's randomly generated as well, is awesome. Really good game! Keep up the good work!

Thanks! :D

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wasd for movement? That's unplayable. Can we rebind?

Not currently, I'm afraid – what controls would you prefer?

Well I use an azerty layout, so hardcoding qwerty controls isn't the richest idea. :P

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Yes, that makes sense, heh! I use QWERTZ myself, but lucky it's largely interchangeable with QWERTY...

So, you'd use ZQSD for movement? I'll be busy this weekend, but maybe we can come up with something, some time!

Sure, that'd be cool! Don't hesitate to implement some form of key rebindings, even if it's just through the edition of some config file! ;)

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I'm going to get to the point. Inch by Inch is worth your time. It's fun. The core mechanic of shrinking was exciting! Would love to see this expanded on and on Steam!


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This was an awesome game! loved how you shrink slowly and everything else gets so much more difficult! XD really awesome job on creating this! :D
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This was so clever! I did not expect the visuals to be as pleasing as they were! The dialogue was really well done, too. The mechanics were awesome and very well thought  of. The measurements on the left, the makeshift steps you have to make and all of the possible combinations that there were just blew me away. I didn't try sandbox mode, but the main game itself had a TON of stuff going on in such a short amount of time. You definitely succeeded in creating a huge sense of urgency in a "science" based game. Thanks so much for making this!!

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This was actually a challenging game, I had a blast playing it!!! 

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I had a lot of fun with this game and trying to best my own score, as well as speed run it. I really wish there was a lot more missions or objectives to complete, but the fact that this is something fresh, I found it highly entertaining. Thank you!

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Oh my god, love this game, already made 2 Videos about it and now i am challenging my collegues on YouTube to beat me xD

A multiplayer mode would be awesome I guess, but anyway, keep on creating games like this, you're awesome :D

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Hey, vielen Dank! :D

Klasse Videos – freut uns, dass es dir gefallen hat! :)

HI Lucas!  Thank you for the update.

I like the new sounds, it adds some reality to the game.  It seems like you've fixed some of the objects getting flung around.  :)  I haven't played with the new sandbox mode yet, but I look forward to it.  There is now an odd purple tinge to the blacks though.  Can this be turned off?

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Even though it didn't really correspond with the theme of the Strawberry Jam 2, I think this game's concept speaks for itself. It's just an amazing idea to shrink constantly and by that having a harder time to interact with the own surrounding - I mean, yeah, it's kind of obvious, but I don't think that I ever saw it implemented in such a good way! Well done, seriously. I had a blast playing this, that's why I recommended it and also created a little gameplay video. :) I hope to see more of your stuff in the future!

Best wishes,
Sebastian

Hey, glad you liked it! Thanks a lot for playing as well as your kind words and recommendation! :D

And I understand it's difficult to see from an outside perspective, but please take our word for it: The game corresponds with the jam's theme and rules perfectly fine! You can check the short discussion at the bottom of the jam entry page for details, if you like! :)

Oh, alright, that's one way to explain it - yup, stealth horny it is then. :D Congratulations!

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This is pretty fun. I don't think there is enough games where you are really small.

I got a suggestion. I found it funny if you could (when the game ended) possibly use the keyboard of the pc to call for help via chat or email. And you could get some funny answer back. :D

hard

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But fun!

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I must say that I love this game. Battle against time and your own height is a very clever and innovative mechanic.

I have some ideas that I would like to see in game:

-crouch button - sometimes it's hard to see what's inside bottom cabinets at start of game when you're still big

-sandbox mode - with ability to change your height at will with +/- buttons and maybe fly button to experiment with laboratory and possibilities at lab at different sizes

-growth problem - basically mirrored version of main mode when you start as short person that starts to grow and must create antidote before growing too big

-machine creating random potions each 30 seconds for custom mode with effects being like: faster/slower movement, higher/lower jump, slower/quicker shrinking, rentgen vision (to see where potions are hidden), blurry (drunk) vision etc.

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Add custom mode!

Hi!

There already is a Custom difficulty option in the game settings, which allows you to tweak a couple of the game's parameters!

Are there any other customization options you would like to see in the game?

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Really enjoyed the game! It's honestly really well optimized too (coming from a couple games that weren't it was nice to see)! The shrinking mechanic is really well done and I love that you can actually gradually see yourself shrink! I only had 2 problems and that was I thought it was a little annoying that even when I hit under 2 feet, I can't open drawers, even thought one is still eye level and the other is still shorter than me. The other problem is that even after you wind up getting too small to really do anything I just wanted to see what would happened when I became too small and lost, but I think the shrinking slowed down a lot sometime  after I was under on foot and with how fast it was going by then it looked like it would have taken forever for that to happen, so maybe the slow down either shouldn't be there and you just continue to shrink at the same rate, or I think a speed up after you can't really do anything else, like at around 8 inches left maybe, and then suddenly you start shrink to micro level and cease to exist would be a fun way to lose. Anyways, really good job on the game! Hope you enjoy my video! 

Hello there!

Thank you that you took your time to make a LetsPlay of our game and to give us much valuable feedback! (Seriously, LetsPlays are some of the best feedback sources because you can actually see first hand which kind of difficulties players are encoutnering when they first play it) 
I think one "trick" many people overlook is building bridges and stairs quite early in the game, or at least throwing and moving a lot of stuff off the shelves, so you have lots of things to climb on when you get short. We're glad you liked it :)

I really like this game! I just won for the first time, and I feel very accomplished. If there was one change I would like to see instantiated in the game, it would be to change the difficulty factor. For people who want to just run through the game at a not very fast pace, could you create a much easier difficulty. Great concept and amazing game! : )

Hi, glad you like the game! :D

From the main menu, under Settings, you can choose the Custom difficulty option and change the settings to something a lot more relaxed (less steps, low shrink rate) and when you hit a game over you can always choose to continue playing, to explore the lab! Hope this helps! :)

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I love this game. And I try to win every difficult grade. But since I am bad at winning I started building a ford when I realize I can't win this game anymore. Hope they'll find me on monday. I also love that the ingridients spawn randomly. Its so much fun every time. This is a great concept. PS: I found the easter egg. :D Thank you Marig

Haha, awesome! :D
Glad you like it and thanks for playing!

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Really col puzzles! Loved the "little" stuff (hehe) like having a harder time moving objects when you began to shrink! 

Sweet! Thanks for checking it out! :)

very difficult game but really great ! 

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This game is totally awesome! I'm having loads of fun playing it. I'm glad the ingredients are randomly generated so I can play it many times. Looking forward to future content. I'm a big (or rather increasingly tiny!) fan! :)

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A unique idea executed pretty well! Perfect example of what can be accomplished in a game jam. I feel like the early part of the game is the most crucial time, and if you don't make enough progress it quickly stacks up against you. Interesting difficulty curve, but it made sense. I was also quite surprised upon looking up the rest of the jam entries, haha. You definitely win for most subtle!

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Hey, thank you a lot for your Lets Play and for sharing your thoughts and experiences! We didnt really want to make a sexual game but rather a game with solid mechanics and gameplay which can be enjoyed by everyone just as a game if they want to!

Talking about the difficulty - there is an update we will get out soon which will bring lots of improvements and new things, including difficulty settings as well! :)

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Awesome dude! Good luck with it!

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I loved this game. It was a lot of fun trying to figure out what chemicals go where and how to mix them together while racing against the clock. It was great to play!

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I think this is a fun game and, a great concept. I believe it might be quite hard maybe even too hard. Unless you are one of those quick thinker fast problem solvers. You have to figure out how to make the other antidotes (keys) which I thought was cool.  I felt that once you dropped below a certain height by only just a little bit you couldn't solve for the keys and, it was game over long before it was actually game over.
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Thanks for checking it out! :D

The game requires quite some multitasking; while you wait for the machines to finish, you can continue to look around for formulas/ingredients as well as prepare for later stages by building stairs from the random objects in the lab: Without that step there is no way to win, once you are too small to reach the workspaces and have no way to climb up!

The next version will feature customizable difficulty settings, too, so it's easier to get the hang of it and reduce some of the time pressure!

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All around great game and surprisingly challenging!

I know it would be a lot more technically challenging, but I'd rather see some rudimentary climbing ledge grab / pull up mechanic than the floaty jumping. By the end when you're about a foot tall you can still jump like a foot in the air and it feels really floaty, but I know that's because it would be impossible to cross the chair islands you set up ahead of time without some forgiving jump room. A good example is that if you continue after reaching minimum size, the sink walls tower over you, but you can hop out no problem. I also found it sometimes difficult to select the right drawer for pulling out between middle and bottom before I got really small - no crouch button to  lower perspective.

Would love to see the idea developed more. It'd be particularly neat if winning involved hopping into the completed solution beaker like a bath.

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